As instructed, first, we chose the learning outcomes of the game which were Time Management and Creativity.
The game is similar to escape rooms and break out. The game has a circular platform with four exit doors on the edges, all the players start at the middle of the circle and have different paths; due to the numerous doors and rooms. Throughout the game, the players face 10 tasks out of 5 categories:
- Common Things – Pictures
- A number of words that start with the letter …
- Creating something out of raw materials that are available
- Uses for an object – 50 uses of a brick
- Objects that are colored red or yellow or etc.
As soon as they pass one task they get a key and open the door of the room that contains the second task and so on. But if the player is not able to solve a task, he is stuck in the room and gets another task of the same category. After passing all the rooms the player finds a lock that he tries to unlock using one of the keys he/she gathered along the way.